A year in the woods
You arrive at a derelict cabin in early spring with a few tools and a deed. By the time the snow comes you need a sound roof, dry wood stacked high and food put by.
Forage, farm, fish, hunt, mine and trade, and above all make things. Every attempt at a craft makes you a little better at it, and every room you mend makes the cabin warmer.




Inside, by the fire
When a storm settles in, the cabin is where the work is.
- Mend the cabin room by room. Patch the roof, chink the walls, lay a floor, add a bedroom, a workshop, a cellar.
- Whittle by the fire. Take the knife to a billet of birch while the snow blows past the window: cut with the grain, stop the tears, and carve the eye in last. A flawless piece goes up on the mantel.
- Learn by doing. Mending, brewing, the soup pot, forging, fiddle tunes: each is a small hands-on task you get better at.
- Mind the cold. Warmth, hunger and the weather matter. A winter night with the fire out is dangerous.
An old dog
Grandad's hound comes home on your second morning, and he has a mind of his own. He keeps near you but goes about his own business: nosing round stumps, digging at burrows, sitting on a rise to watch the woods.
Throw him a stick and he'll bring it back. Now and then he brings you a chipmunk. On a cold night he sleeps by the fire. What else is new
Millbrook, down the road
The village has a store, a smithy, an inn and a dozen neighbours with their own stories. Trade what you make, learn what they know, and find out why the last two settlers out your way didn't see spring.
Hear when it's ready
Hale's Hollow is free to play while it's being made. Leave your email and we'll write when big updates land and when it comes to Steam, and not much else.
Loonlight Games
Loonlight is Josh Skeen, one developer making Hale's Hollow. Every build of the game has a feedback button in its pause menu, and every note gets read.
Write to hello@loonlightgames.com, or see the press kit.
